Viewing Single Trivia
▲
2
▼
The original Xbox release of Shrek is noted as being the first commercial game to use "deferred shading," a technique where light is only calculated for the pixels it actually interacts with, meaning multiple light sources can be used at a lower cost than standard shading techniques and allowing the game to better imitate the ambient lighting of the original film. This technique would later be seen in Battlefield 1942, another game developed by DICE and released the following year.
Comments (0)
You must be logged in to post comments.
Related Games
Shrek 2
Shrek Extra Large
Shrek: Fairy Tale Freakdown
Shrek SuperSlam
Shrek Smash n' Crash Racing
DreamWorks Super Star Kartz
Shrek: Dragon's Tale
Shrek: Ogres and Dronkeys
Battlefield 2
Darkened Skye
The Haunted Mansion
NASCAR Heat
Disney's The Haunted Mansion
Conker's Other Bad Fur Day
OutRun 2006: Coast 2 Coast
Metal Slug 5
Advent Rising
Billy Hatcher and the Giant Egg
Puyo Pop Fever
Final Fight: Streetwise
NASCAR 2005: Chase for the Cup
NFL Fever 2004
Crash Twinsanity
BloodRayne
Amazing Island
Need for Speed: Hot Pursuit 2
Frogger Beyond
Kirby Air Ride
Shikigami no Shiro
Dead or Alive 3
Dr. Muto
Stubbs the Zombie in Rebel Without a Pulse
Halo: Combat Evolved
Doom 3
Samurai Warriors
Driv3r
ToeJam & Earl III: Mission to Earth
Harry Potter and the Sorcerer's Stone
Loons: The Fight for Fame
The Guy Game
Indigo Prophecy
Naruto: Clash of Ninja 2
TimeSplitters: Future Perfect
Jurassic Park: Operation Genesis
Gauntlet Dark Legacy
Viewtiful Joe
Destroy All Humans! 2
Crank the Weasel
GoldenEye: Rogue Agent
Batman: Dark Tomorrow