Viewing Single Trivia
▲
2
▼
The original Xbox release of Shrek is noted as being the first commercial game to use "deferred shading," a technique where light is only calculated for the pixels it actually interacts with, meaning multiple light sources can be used at a lower cost than standard shading techniques and allowing the game to better imitate the ambient lighting of the original film. This technique would later be seen in Battlefield 1942, another game developed by DICE and released the following year.
Comments (0)
You must be logged in to post comments.
Related Games
Shrek 2
Shrek: Fairy Tale Freakdown
Shrek Extra Large
Shrek SuperSlam
DreamWorks Super Star Kartz
Shrek: Dragon's Tale
Shrek: Ogres and Dronkeys
Shrek Smash n' Crash Racing
Battlefield 2
NASCAR Heat
Disney's The Haunted Mansion
Darkened Skye
The Haunted Mansion
F-Zero GX
SoulCalibur II
Need for Speed: Underground
Jimmy Neutron: Boy Genius
Counter-Strike
New Trivia!
Metal Gear Solid 2: Substance
Amazing Island
Samurai Warriors
Castlevania: Curse of Darkness
Max Payne
Tony Hawk's Underground 2
Mega Man X: Command Mission
Hitman 2: Silent Assassin
NHL 2004
Nickelodeon Party Blast
Barbarian
Mercenaries: Playground of Destruction
Pac-Man World Rally
James Bond 007: Agent Under Fire
Naruto: Clash of Ninja 2
Bionicle Heroes
Soldier of Fortune II: Double Helix
Beyond Good & Evil
Star Wars: Battlefront
Marc Ecko's Getting Up: Contents Under Pressure
The Thing
Tak and the Power of Juju
Hitman: Blood Money
Peter Jackson's King Kong: The Official Game of the Movie
Sonic Adventure 2: Battle
Grand Theft Auto: San Andreas
Dead to Rights II
The Incredibles: Rise of the Underminer
Lemony Snicket's A Series of Unfortunate Events
The Grim Adventures of Billy & Mandy
Die Hard: Vendetta
I-Ninja 2