▲
2
▼

▲
2
▼
The original Xbox release of Shrek is noted as being the first commercial game to use "deferred shading," a technique where light is only calculated for the pixels it actually interacts with, meaning multiple light sources can be used at a lower cost than standard shading techniques and allowing the game to better imitate the ambient lighting of the original film. This technique would later be seen in Battlefield 1942, another game developed by DICE and released the following year.
Related Games
Shrek: Fairy Tale Freakdown
Shrek 2
Shrek Extra Large
Shrek SuperSlam
Shrek: Dragon's Tale
DreamWorks Super Star Kartz
Shrek Smash n' Crash Racing
Shrek: Ogres and Dronkeys
The Haunted Mansion
Darkened Skye
Battlefield 2
Disney's The Haunted Mansion
NASCAR Heat
Doom 3
Forza Motorsport
Resident Evil 4
Yu-Gi-Oh! The Falsebound Kingdom
Def Jam Vendetta
The Tower of Druaga
Counter-Strike
The Incredibles
The King of Fighters Neowave
The Godfather
Diddy Kong Racing Adventure
Mario Power Tennis
Need for Speed: Underground 2
The SpongeBob SquarePants Movie
Pikmin 2
Star Wars: Battlefront
SpongeBob SquarePants: Creature From the Krusty Krab
Malice
Naruto: Clash of Ninja 2
Constantine
Rent-A-Hero No. 1
Chibi-Robo!
Just Cause
P.N.03
Super Smash Bros. Melee
Star Fox: Assault
Mortal Kombat: Deception
NHL 2004
The Grim Adventures of Billy & Mandy
Tom Clancy's Ghost Recon
Big Bumpin'
Tak 2: The Staff of Dreams
Spyro: Enter the Dragonfly
Ed, Edd n Eddy: The Mis-Edventures
BMX XXX
XGRA: Extreme G Racing Association
Spider-Man 2