▲
2
▼

▲
2
▼
The original Xbox release of Shrek is noted as being the first commercial game to use "deferred shading," a technique where light is only calculated for the pixels it actually interacts with, meaning multiple light sources can be used at a lower cost than standard shading techniques and allowing the game to better imitate the ambient lighting of the original film. This technique would later be seen in Battlefield 1942, another game developed by DICE and released the following year.
Related Games
Shrek SuperSlam
Shrek Extra Large
Shrek 2
Shrek: Fairy Tale Freakdown
Shrek: Dragon's Tale
Shrek: Ogres and Dronkeys
Shrek Smash n' Crash Racing
DreamWorks Super Star Kartz
Disney's The Haunted Mansion
Darkened Skye
NASCAR Heat
The Haunted Mansion
Battlefield 2
Madagascar
Charlie and the Chocolate Factory
Mercenaries: Playground of Destruction
One Piece: Grand Battle!
One Piece: Pirates' Carnival
Castle Shikigami 2
Sonic Adventure DX: Director's Cut
Shin Megami Tensei: Nine
Metroid Prime
Pokémon Channel
Blinx: The Time Sweeper
Amazing Island
Yoshi Touch & Go
True Crime: New York City
Kameo: Elements of Power
James Bond 007: From Russia with Love
Mario Party 6
Need for Speed: Underground 2
Crazy Taxi
Spider-Man
Robot Wars: Extreme Destruction
BMX XXX
Call of Duty 3
Bad Boys: Miami Takedown
Marvel Nemesis: Rise of the Imperfects
Star Fox: Assault
Halo 2
Sneakers
ToeJam & Earl III: Mission to Earth
FlatOut 2
Final Fight: Streetwise
The Incredibles
Star Wars: Jedi Knight II - Jedi Outcast
Mario 128
The King of Fighters 2002
Tom Clancy's Splinter Cell
Smashing Drive