Pinball Challenge Deluxe
August 5, 2002
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The game fails to save any data once turned off, even though a save feature was coded into the game. According to Stewart Gilray, director of development at the time of the game's release, hardware issues stopped this feature from working.

"We created the game to allow saves etc, but for some reason, I'm guessing budgetary, Ubisoft at the last minute decided to NOT manufacture the game with EEPROM save memory."

Stewart Gilray also went on to state that saving the game does work when using a flash cart or playing the game through emulation, and that he would "encourage people that play it to play it on a backup cart just so to allow saving."

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