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According to Matt Guss of Kemco's American Advertising team, they wanted to make the game stand out more-so than other games of the same genre, saying they all had "monsters or spaceships or something [...] We wanted to create shock value so someone would have to pick the game up. We called it the 'Heavy Huh?!' factor." Art director Keith Campbell says they did the photo shoot themselves, hiring a model for the role of the "80-something hayseed."
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