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Davide Soliani has stated that, when developing the game, one of the major influences for Mario + Rabbids Kingdom Battle was the Mario Kart series.

“So, we started with the intention of saying we should renew the genre a little bit. We thought that tactical games are known to be slow paced and they tend to be a little niche, so why not try to have something very dynamic and colorful and fast paced. That’s why our first reference was Mario Kart. How cool would it be to try to translate that kind of action into the combat of our game?”


Soliani also explained that the team talked about adding Rayman to the game. It was decided best to leave him out of the game since The Rabbids and Rayman were now separate series.

“We discussed it, but honestly, we thought that the strength of the Rabbids is that they are a white canvas, so you can do pretty much whatever you want. You can come up with crazy ideas and they work. We tried to bring the same spirit into this game. Mr. Miyamoto kept saying, ‘Show me your colors. Show me your Rabbid’s humor even more. Show me how crazy you can be.’ Of course, Rayman was part of the Rabbids games in the past, but now those are two separate universes.”

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