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As originally released, the game could not be completed due to several bugs. Although actually four completely unrelated issues, they became known collectively as "The Attic Bug". After the player entered the room The Attic, various rooms would undergo corruption on all subsequent game plays, including all monsters disappearing from The Chapel, and other screens triggering instant death. This was caused by an error in the path of an arrow in The Attic, resulting in the sprite traveling past the end of the Spectrum's video memory and overwriting crucial game data instead. This bears similarities to a buffer overflow, and as such is an early example of such an error - and the problems it can cause.
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