Viewing Single Trivia
subdirectory_arrow_right Cave Story+ (Game)
▲
1
▼
Unlike the original freeware version which runs at 50 frames per second (FPS), Cave Story+ runs at 60 FPS, which causes some minor differences in the game's physics. In a 2010 interview with Destructoid, the game's creator Pixel had this to say about the game's frame rate differences:
"No matter what environment (PC), if it runs well on 60fps, then I will always choose 60fps, without a doubt.
However, at that time, there were lots of PC setups that weren’t 60 fps. There were environments that could set the refresh rate through the program, but there were other environments where you couldn’t. Most PC’s were at a refresh rate slightly higher than 60fps. When that happens, with a one to two second cycle, the periodical scroll of the screen shook erratically and this affected the game experience–which I didn’t like.
In the end, I made it 50 fps because there were no environments at 50 fps. Regardless what environment it’s run on there would be no adverse issues. It’s very important that the movement or motion is consistent no matter what the environment.
At first I had contemplated that it was a refresh rate problem. The environment is restricted, but when I saw how smoothly the game scrolled on 60 fps I thought there couldn’t be any other choice than 60 fps. There were several other people on the Internet who’ve had similar thoughts, but then I saw points like it’s more important to make a fun game than to fixate on the refresh rate. I remember at that time feeling like I finally reached a solution."
However, at that time, there were lots of PC setups that weren’t 60 fps. There were environments that could set the refresh rate through the program, but there were other environments where you couldn’t. Most PC’s were at a refresh rate slightly higher than 60fps. When that happens, with a one to two second cycle, the periodical scroll of the screen shook erratically and this affected the game experience–which I didn’t like.
In the end, I made it 50 fps because there were no environments at 50 fps. Regardless what environment it’s run on there would be no adverse issues. It’s very important that the movement or motion is consistent no matter what the environment.
At first I had contemplated that it was a refresh rate problem. The environment is restricted, but when I saw how smoothly the game scrolled on 60 fps I thought there couldn’t be any other choice than 60 fps. There were several other people on the Internet who’ve had similar thoughts, but then I saw points like it’s more important to make a fun game than to fixate on the refresh rate. I remember at that time feeling like I finally reached a solution."
Comments (0)
You must be logged in to post comments.
Related Games
Cave Story's Secret Santa
Cave Story 3D
Cave Story+
Castle in the Darkness
Ittle Dew 2
The Binding of Isaac: Rebirth
Kero Blaster
Teenage Mutant Ninja Turtles: Shredder's Revenge
We Love Golf!
Horizon Zero Dawn
Jurassic World Evolution 2
Dead or Alive 5: Last Round
Star Trek: The Kobayashi Alternative
Chessmaster 9000
Far Cry 3
Disney Infinity 3.0
Resident Evil 2
Cubic Ninja
1080° Snowboarding
Stranger of Paradise: Final Fantasy Origin
Sonic 3D Blast
Super Paper Mario
Angry Birds
Mafia
Guacamelee!
Discworld
Papers, Please
This Is the Police
Star Fox 64 3D
Payday 3
Sam & Max: Beyond Time and Space
Dying Light 2: Stay Human
Super Ghouls'n Ghosts
Desert Bus VR
Binary Land
Alien: Isolation
Ayano's Lovesick Labyrinth
Metal Gear Solid: Snake Eater 3D
Friday the 13th: The Game
Quake II
LEGO Island
Friday Night Funkin'
Dragon Age: Inquisition
Escape from Monkey Island
Mass Effect 2
TNA Impact!
Tomb Raider: Legend
Sonic the Hedgehog
Slay the Princess
Stick Fight: The Game