Viewing Single Trivia
▲
1
▼
Koji Igarashi, the game's co-director, stated that the game's pause and inventory screen was originally supposed to feature more gothic framing, but due to time constraints, the development version of the frames (being simple white outlines) was left in instead. He claims that as a result of this, he learned to use slightly more finalized designs during development.
Comments (0)
You must be logged in to post comments.
Related Games
Castlevania: Portrait of Ruin
Castlevania Judgment
Castlevania: Lords of Shadow
Castlevania: Rondo of Blood
Castlevania: Circle of the Moon
Kid Dracula
Castlevania: Dawn of Sorrow
Castlevania: Harmony of Dissonance
Castlevania: Order of Ecclesia
Castlevania: Resurrection
Castlevania: The Dracula X Chronicles
Castlevania
Super Castlevania IV
Akumajou Dracula X: Gekka no Yasoukyoku
Castlevania: Curse of Darkness
Castlevania
Castlevania: Aria of Sorrow
Castlevania III: Dracula's Curse
Castlevania: Lament of Innocence
Castlevania Legends
Castlevania II: Simon's Quest
Castlevania: Legacy of Darkness
Castlevania: Dracula X
Castlevania: Lords of Shadow 2
Kid Dracula
Super Smash Bros. Ultimate
Castlevania: Lords of Shadow - Mirror of Fate
Silent Hill: Shattered Memories
Metal Gear 2: Solid Snake
Disney Sports Basketball
Smash T.V.
Captain Tsubasa: New Kick Off
Skullgirls
Dance Dance Revolution Extreme
Mystical Ninja Starring Goemon
Teenage Mutant Ninja Turtles
Suikoden II
Boktai 2: Solar Boy Django
Pop'n Music 11
Metal Gear Solid: Digital Graphic Novel
DanceDanceRevolution
Crash Nitro Kart
Road Fighter
Metal Gear
Tornado Outbreak
Dance Dance Revolution X3 VS 2ndMix
Silent Hill: Origins
Metal Gear Solid 2: Substance
Hybrid Heaven
Metal Gear Solid 3: Snake Eater