Viewing Single Trivia
▲
1
▼
The developers used key words for each area to help define what each environment would look like. The Maximum Security area was intended to look industrial Gothic, claustrophobic, retrofitted and like a bunker. The Medical Wing was meant to inspire horror, use metal work, employ verticallity and host more Victorian elements. The Catacombs aimed to feel oppressing, focus on the earth and use brickwork. This type of differentiation helped the team flesh out most of the levels and set pieces.
Comments (0)
You must be logged in to post comments.
Related Games
Suicide Squad: Kill the Justice League
Batman: Arkham Origins
Batman: Arkham Knight
Batman: Arkham Trilogy
Batman: Arkham City
MultiVersus
Batman: The Brave and the Bold - The Videogame
Green Lantern: Rise of the Manhunters
DC Universe Online
Batman: The Video Game
Batman
Superman: The New Superman Adventures
LEGO Batman 3: Beyond Gotham
Injustice: Gods Among Us
LEGO Batman 2: DC Super Heroes
Batman: The Video Game
Young Justice: Legacy
Mortal Kombat vs. DC Universe
The Adventures of Batman & Robin
The Wolf Among Us
LEGO Batman: The Videogame
Superman
Superman: Battle for Metropolis
LEGO Batman: The Videogame
Constantine
Injustice 2
Batman: Dark Tomorrow
Young Justice: Legacy
Batman Forever: The Arcade Game
Green Lantern
LEGO Dimensions
Dirty Harry: Excessive Force
Bionicle Heroes
Reservoir Dogs
The Misadventures of Tron Bonne
Just Cause 2
Omikron: The Nomad Soul
Bakugan: Champions of Vestroia
Gex
Dragon Warrior Monsters
Back 4 Blood
Who Wants to Be a Millionaire: Party Edition
Tomb Raider: Legend
American Mensa Academy
Harry Potter: Magic Awakened
Hitman: Contracts
Resident Evil 3: Nemesis
Resident Evil Code: Veronica
Legacy of Kain: Soul Reaver
Deus Ex