Franchise: The Legend of Zelda
Freshly-Picked Tingle's Rosy Rupeeland
The Legend of Zelda: Oracle of Ages
Mario Kart 8 Deluxe
The Legend of Zelda: Link's Awakening
Captain Rainbow
The Legend of Zelda: Tri Force Heroes
Link's Crossbow Training
NES Remix 2
Super Smash Bros. Brawl
Nintendo World Championships: NES Edition
The Legend of Zelda: A Link to the Past & Four Swords
Ultimate NES Remix
Nintendo Land
The Legend of Zelda: Oracle of Seasons
Link: The Faces of Evil
Super Smash Bros. for Nintendo 3DS
Zelda: The Wand of Gamelon
The Legend of Zelda: Link's Awakening
The Legend of Zelda
The Legend of Zelda: Ocarina of Time 3D
Hyrule Warriors
Hyrule Warriors: Age of Calamity
New Trivia!
Hyrule Warriors: Legends
Ripened Tingle's Balloon Trip of Love
Mario Kart 8
The Legend of Zelda: Breath of the Wild
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The Legend of Zelda: Majora's Mask
The Legend of Zelda: A Link Between Worlds
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The Legend of Zelda: Mystical Seed of Wisdom
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The Legend of Zelda: Spirit Tracks
BS Zelda no Densetsu
Zelda II: The Adventure of Link
The Legend of Zelda: Collector's Edition
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Viewing Single Trivia
subdirectory_arrow_right The Legend of Zelda: Ocarina of Time (Game)
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While Link being able to manually jump either on his own like in Zelda II: The Adventure of Link or through the use of an item like the Roc's Feather from The Legend of Zelda: Link's Awakening is a recurring ability in the series, several 3D installments forgo this in favor of having Link jump automatically at the edge of a platform. There are conflicting claims by series producer Eiji Aounuma and series co-creator Shigeru Miyamoto as to who thought of the automatic jump during the development of The Legend of Zelda: Ocarina of Time and why. Aonuma claimed the autojump was directly inspired by the Roc's Feather and he had it implemented due to his own poor ability at playing platform games, wishing that the game could do the jumping for him. Miyamoto on the other hand claimed that he had thought of the autojump one morning and sprung it on the development team, who were planning to add a manual jump and were previously used to making Mario games, as an intentional limitation to see if they could "do all kinds of things." Manual jumping would be incorporated into a 3D Zelda game for the first time with The Legend of Zelda: Breath of the Wild.
Video talking about the origin of the autojump:
https://www.youtube.com/watch?v=U8fBeUkaqmM
Iwata Asks interviews:
https://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/1/1/
https://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/4/4/
Eiji Aounuma interview:
https://www.theguardian.com/technology/2009/nov/25/eiji-aonuma-legend-zelda-interview
EDGE Issue #336 (Pages 32-35):
https://www.pressreader.com/australia/edge/20190815/page/32
https://nintendoeverything.com/eiji-aonuma-discusses-how-zelda-links-awakening-influenced-ocarina-of-time/
Games which feature auto jumping talked about on Zelda Wiki:
https://zelda.fandom.com/wiki/Autojump
Games which feature auto jumping talked about on Zelda Dungeon:
https://www.zeldadungeon.net/wiki/Auto-Jump
https://www.youtube.com/watch?v=U8fBeUkaqmM
Iwata Asks interviews:
https://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/1/1/
https://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/4/4/
Eiji Aounuma interview:
https://www.theguardian.com/technology/2009/nov/25/eiji-aonuma-legend-zelda-interview
EDGE Issue #336 (Pages 32-35):
https://www.pressreader.com/australia/edge/20190815/page/32
https://nintendoeverything.com/eiji-aonuma-discusses-how-zelda-links-awakening-influenced-ocarina-of-time/
Games which feature auto jumping talked about on Zelda Wiki:
https://zelda.fandom.com/wiki/Autojump
Games which feature auto jumping talked about on Zelda Dungeon:
https://www.zeldadungeon.net/wiki/Auto-Jump
Comments (1)
Many thanks for able to approve this after previous failed attempts with posting something something for the Zelda series whole. Thanks as well as well as usual for the additional info.
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