Franchise: Sonic The Hedgehog
Mario & Sonic at the Olympic Games Tokyo 2020
Mario & Sonic at the Rio 2016 Olympic Games
Sonic Colors
Sonic Riders
Super Smash Bros. for Wii U
Sonic Rivals 2
Dr. Robotnik's Mean Bean Machine
Sonic Generations
Sonic Generations
Sonic X-treme
Sonic Dash
Sonic the Hedgehog Extreme
Sonic the Hedgehog: Triple Trouble
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Sonic the Hedgehog 4: Episode I
Super Smash Bros. Ultimate
Sonic Rivals
Sonic & All-Stars Racing Transformed
Sonic and the Black Knight
Sonic the Hedgehog's Gameworld
Sonic Unleashed
Sonic the Hedgehog Chaos
Sonic Advance 3
Sonic XS
Sonic & Sega All-Stars Racing
Sonic the Hedgehog 2
Sonic R
Sonic Battle
Sonic the Hedgehog 4: Episode II
Sonic Dream Team
Sonic Chronicles: The Dark Brotherhood
Sonic the Hedgehog
Sonic Championship
Sonic X Shadow Generations
Sonic Origins Plus
Sonic & All-Stars Racing Transformed
Mario & Sonic at the London 2012 Olympic Games
Sonic Underground
Sonic the Fighters
Sonic at the Olympic Games
Sonic Advance 2
LEGO Dimensions
Mario & Sonic at the Rio 2016 Olympic Games
Sega Superstars Tennis
Sonic Pinball Party
Sonic the Hedgehog Pocket Adventure
Sonic Colors
Sonic Rush Adventure
Super Smash Bros. for Nintendo 3DS
Sonic and the Secret Rings
Viewing Single Trivia
subdirectory_arrow_right Sonic the Hedgehog Extreme (Game)
▲
1
▼
There was almost going to be a Sonic game based on skateboarding made for the Xbox, GameCube, and PlayStation 2 called Sonic Extreme (not to be confused with the cancelled Sega Saturn game of the same name). This game was developed by a San Diego company called Vision Scape Interactive.
Development began in 2003 shortly after Vision Scape finished up Bare Knuckled Grind. The game was initially planned to be ported to other consoles. There were also going to other skateboarding games using the same engine, but with different intellectual properties, including the Nickelodeon TV show Rocket Power. Unfortunately, budget issues is what resulted in all 13 projects cancelled. They later worked on cutscene animations for Sonic Heroes, and later pitched to Sega the Sonic Extreme prototype.
The prototype was finished in a week, and originally had planned to use hoverboards. The player would be to race against Sonic or Shadow. Yuji Naka, former head of SEGA, was impressed at the time and asked Vision Scape to make design documents for the game. However, when they did show the documents to SEGA, they went silent.
Later on, in September 2005, Sonic Riders was announced. People at Vision Scape believed that SEGA took some of the concept from Sonic Extreme. and used it for Sonic Runners. However, legal issues from SEGA forced Vision Scape to shut down in 2006.
Development began in 2003 shortly after Vision Scape finished up Bare Knuckled Grind. The game was initially planned to be ported to other consoles. There were also going to other skateboarding games using the same engine, but with different intellectual properties, including the Nickelodeon TV show Rocket Power. Unfortunately, budget issues is what resulted in all 13 projects cancelled. They later worked on cutscene animations for Sonic Heroes, and later pitched to Sega the Sonic Extreme prototype.
The prototype was finished in a week, and originally had planned to use hoverboards. The player would be to race against Sonic or Shadow. Yuji Naka, former head of SEGA, was impressed at the time and asked Vision Scape to make design documents for the game. However, when they did show the documents to SEGA, they went silent.
Later on, in September 2005, Sonic Riders was announced. People at Vision Scape believed that SEGA took some of the concept from Sonic Extreme. and used it for Sonic Runners. However, legal issues from SEGA forced Vision Scape to shut down in 2006.
Comments (0)
You must be logged in to post comments.