Franchise: Pac-Man
Ms. Pac-Man
Namco Museum Vol. 3
Pac-Man
Ms. Pac-Man
Pac-Man Championship Edition
Pac-In-Time
Pac-Man Museum+
Pac-In-Time
Pac-Man and the Ghostly Adventures 2
Mario Kart Arcade GP
Pac-Man World Rally
Pac-Man Championship Edition
Shadow Labyrinth
Pac-Man World 2
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate
Pac-Man
Pac-Man World
Pac-Man Pinball Advance
PAC-MAN Doodle
Super Smash Bros. for Nintendo 3DS
Super Pac-Man Pinball
Mario Kart Arcade GP DX
Pac-Man 2: The New Adventures
Pac-Land
Pac-Man World Re-Pac
Pac-Man Vs.
Street Fighter X Tekken
Pac-Man: Adventures in Time
Pac & Pal
Pac-In-Time
Pac-Land
Viewing Single Trivia
▲
1
▼
In a 1986 interview published in the out-of-print book "Programmers at Work" by Susan M. Lammers, series creator Toru Iwatami explained the kind of character he intended Pac-Man to be:
"Pac Man’s character is difficult to explain even to the Japanese–he is an innocent character. He hasn’t been educated to discern between good and evil. He acts more like a small child than a grown-up person. Think of him as a child learning in the course of his daily activities. If someone tells him guns are evil, he would be the type to rush out and eat guns. But he would most probably eat any gun, even the pistols of policemen who need them. He’s indiscriminate because he’s naive. But he learns from experience that some people, like policemen, should have pistols and that he can’t eat just any pistol in sight."
"Programmers at Work" by Susan M. Lammers (page 267 in the book):
https://archive.org/details/programmersatwor00lamm_0
Toru Iwatami interview:
https://programmersatwork.wordpress.com/toru-iwatani-1986-pacman-designer/
https://archive.org/details/programmersatwor00lamm_0
Toru Iwatami interview:
https://programmersatwork.wordpress.com/toru-iwatani-1986-pacman-designer/
Comments (0)
You must be logged in to post comments.