Trivia Browser


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Drawn to Life
1
Attachment The game's memory contains several unused sprites:
• A checkpoint flag that unfurls and rises to the top of a pole. It is found with the rest of the World 1 graphics and is the only checkpoint flag in the game's data.
• A suit of armor located amongst the various background objects for World 4.
• A complete animation cycle for old-man Rapo facing upwards.
• An early version of the World 3 map, which is missing several details such as the colors for the top right of the screen.
Game & Watch Gallery 4
1
Attachment There are unused copyright texts from previous Game & Watch Gallery games leftover in the game's memory.
Garfield Kart
1
Attachment Despite each game being developed by two different companies, there are unused Hello Kitty and Sanrio Friends 3D Racing graphics left in the game's memory.
Super Mario RPG: Legend of the Seven Stars
1
There is an unused status ailment in game. When forced to appear, it behaves similarly to the "Berserk" status effect featured in many RPGs of the time; the victim of the status effect will be uncontrollable and attack random targets until it either wears off or they fall in battle.
Tetris
1
Attachment An airplane and a helicopter can be found amongst the game's ending sprites. They never show up in any endings, but otherwise work perfectly and can be made to appear via hacking.
Day of the Tentacle
1
There are item graphics for a diamond and a noose that are never used in-game. The diamond is likely related to the one used for the time machine, though it never actually appears in your inventory. A noose never appears in the game, however.
Mega Turrican
1
There is a song that can be easily accessed in the sound test that never appears in-game. It resembles part of a track from its Amiga port, Turrican 3.
Disney's DuckTales
1
The game contains three unused graphics:
• An image of an NES controller. It can be found amongst the ending cutscene data.
• A bomb with no associated sprite data. A similar object appears in Chip 'n Dale Rescue Rangers.
• A sprite of Scrooge wagging his tail while ducking.
Tekken
1
Attachment In Paul Phoenix's ending, there's a poster of Kazuya Mishima's face that resembles the unused sprites for the save memory icon.
Marvel Super Heroes vs. Street Fighter
1
Attachment Due to cultural differences, Norimaro, a character based on Japanese comedian Noritaro Kinashi, was not supposed to be available in the international version of the game. The code that allowed him to be a playable character was actually locked out in the programming if the game was not set to the Japanese region. However, ROM files of the game later proved that Norimaro was, in fact, originally planned to be available since all of his dialogue was translated to English. Although he is not playable in the international version without memory editing, he can still be seen in the first gallery picture in the game.
Exzisus
1
There are two unused copyright strings stored in game's memory:

• The first is at memory location 0x7FAD: "©1987 TAITO"
• The second is at memory location 0x7FB8: "©TAITO CORP."
Blast Corps
1
The game contains several unused sounds:
• There are several unused copies of the "Warning!" sound that gets played when the Carrier is in danger of colliding with an obstacle.
• Another is a voice clip of Spike asking the player "What's the matter with you?". It is not used in the final version of the game, but can be found between the voice clips of "Give me a break!" and "You keep this up!".
1942
1
Attachment In the arcade version of 1942, there are three unused graphics:
• Unused Bomb and Star bonus items.
• Some unused counters.
• A white colored version of the Capcom logo.
Super Scribblenauts
1
Attachment The game contains unused artwork depicting constellations of a car and an apple. They can later be found as icons in Scribblenauts Remix, representing Worlds 3 and 1, respectively.
Super Smash Bros. for Wii U
1
There is an unused Game Over jingle leftover in the game's files. The song is not used anywhere in the game.
Super Smash Bros. for Wii U
1
In the game's files there is unused text that says:

Unlocked the Gamer stage! Beware the mother's gaze!
Unlocked the Temple stage! Time to fight way above the clouds!


This most likely meant the Temple and Gamer stages were going to be unlockable stages at one point.
Super Smash Bros. for Nintendo 3DS
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
1
The match end tune from Street Fighter II can be found in the game's files. However, a remix of this tune was used instead for Ryu's win theme. The unused tune was most likely a placeholder during development.
Night Warriors: Darkstalkers' Revenge
1
In the arcade version, there are 2 unused sounds of Felicia:
• One is Felicia making a screeching sound.
• Another is Felicia saying "Katta!"
Super Monkey Ball 2
1
Attachment An early version of the game's logo can still be found on the game's disc.
Frogger
1
Two pieces of game footage that play during the end credits contain material that don't actually appear in the main game. First, the baby frogs don't burst when Frogger approaches them. Second, the barrels from the Sewer Zone don't explode when hopped on. It's possible that the footage was recorded before these features were removed later in development.
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