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Pajama Sam 2: Thunder and Lightning Aren't so Frightening
2
One of the characters at the start of the game is named Bill Gate, a play on Microsoft founder and CEO Bill Gates.
Sifu
1
The opening credits are a reference to the opening sequence of the Jackie Chan film Snake in the Eagle's Shadows.
Kingdom Hearts II
1
Spoiler:Armored Xemnas' throne area visited during the final battle contains the signature weapons of some of the Organization XIII members that Sora had slain throughout the game scattered around the room, including: Xaldin's Spears, Saix's Claymores, Luxord's cards, and Demyx's sitar.
Dying Light 2: Stay Human
1
Attachment In Pilgrim's Path, from a cliff near the end of the first mission, the player can view a small island that is seen sitting alone in the water, which features a corpse hanging from a noose tied to a palm tree. This is a reference to the logo from the game Dead Island, which was also developed by Techland.
Chrono Cross
1
Attachment When Black Hole is used while battling on the Chronopolis defense islands, one of two different images will briefly flash in the sky as the spell is being cast. The first image depicts an elderly woman in a robe, while the second image depicts a middle-aged woman and a child standing next to what appears to be a wooden art figure. These are pictures of the statues that reside on each of the defense islands; Atropos (Past), Clotho (Present), and Lachesis (Future).
Super Smash Bros. Melee
3
The characters of Captain Falcon, Pichu, Ganondorf, Peach, Jigglypuff, Link, Samus, and Donkey Kong actually have two taunts; one for each direction they are facing (right or left). However, some characters like Donkey Kong, Samus, and Ganondorf have taunts that look identical but actually have very subtle differences that are hard to spot at first glance.
Super Monkey Ball: Banana Mania
1
On the main menu, while using a controller, hold the analog stick up-left and press L1/L1/R1/L1/R1/R1. This will cause the menu music "Hello Banana" to change to an extended version of the song.
Rod-Land
1
In the NES release of the game, using the names "ICH" for Player 1 and "EAT" for Player 2 will unlock a secret level select mode called "Secret Password Mode" that can be accessed at any time during the game by pressing Select.
Rod-Land
1
In the European release of the NES version, pressing Right on the logo screen for the game's publisher Storm will trigger a secret set of credits menus. This screen can also be accessed during any cutscene by pressing Right after the message at the current cutscene is displayed and the program is paused before the next cutscene screen and waiting for the input to skip it. This occurs because the input waiting routine is the same for the logo and for the cutscene waiting screens. The Japanese version of the game has no starting logo and the cutscene input logic is changed, but the credits are still in the game and can be accessed through hacking.
Jak and Daxter: The Precursor Legacy
1
After beating the fishing mini-game, it's possible to play a harder version of it by inputting a secret code in front of the Fisherman: Left, Left, Right, Right, Left, Left, Right, Right, X. This version is considerably harder and has no score limit - the game continues until the player misses 20 pounds of fish or catches a poisonous eel. This secret was found nearly 20 years after the game's release.
Mario Party DS
1
Attachment On the board "Toadette's Music Room", there are several copies of sheet music scattered across the board that contain a hidden melody: an excerpt of "Let's Get a Move On" from Mario Party 3.
Prey
1
Art Bell, host of the real life paranormal-themed radio program "Coast to Coast AM", lent his voice to the game by recording roughly 15 minutes of fictional broadcasts of his program that are interspersed in various places throughout the game. These broadcasts reveal key background information about events taking place in The Sphere.

The first two callers in the broadcasts (George from Garland, and Scott from Texas) are references to Prey's co-producer George Broussard and 3D Realms founder Scott Miller. Garland, Texas was also where 3D Realms was founded.
Super Metroid
1
Present near the beginning of the ROM is a hidden message:

Special thanks
2
Genji Kubota
&
all debug staff.

It is not known whether this line can be displayed in-game. It seems to simply be something added by a programmer as gratitude toward the debug team.
Skies of Arcadia
subdirectory_arrow_right Skies of Arcadia Legends (Game)
1
Attachment At any time during a battle when the player is selecting a command, pressing Right/Right/Left/Left/Up/Down/Up/Down/Right/Left will play a voice clip of Vyse sighing and remove his goggle for the rest of the battle. This is a purely cosmetic change and has no effect on battles.
Skies of Arcadia Legends
1
Exclusive to the GameCube re-release is a set of unlockable bonus content that is referred to by fans as "The Three Secrets". The requirements for earning this content is as follows:
• All discoveries need to be found and reported
• The number of opened Treasure Chests must be at 90% or above
• All Crew Members must be acquired
• All Moonfish need to be captured and given to Maria's bird Piccolo
• All Wanted Battle bounties must be found, beaten, and reported
• Beat all four optional battles with Piastol and finish her story
• Defeat over 2500 enemies
• Defeat all four Sky beasts
• Win 12 non-story Ship Battles

Upon meeting this criteria, The Three Secrets can then be acquired:
1. The Mystery Merchant will now sell the Sky Fang sword to Vyse.
2. A secret discovery can be found on a peak of a rocky overpass in High Sky just outside of Sailor's Island. This discovery is a Golden Hamachou, and does not appear in the Journal after it is found.
3. At Crescent Isle, a hidden boss Spoiler:Vigoro, who in the GameCube version became an Air Pirate following his third encounter with the main characters can be fought.
Star Fox
1
Attachment On the Continue screen, Fox can be seen standing alongside a grid display showing off the 3D model of an Arwing, which can be interacted with.

Controls:
•D-Pad = Rotates the model; pressing or holding down in one direction will cause it to move faster; doing so in the opposite direction will cause it to slow down; doing so in a perpendicular direction (i.e. pressing either left/right and then pressing either up/down, or vice versa) will not affect the speed of the model.
•X button = Stops the model's movement; moving with the D-Pad resumes it.
•L and R buttons = Zooms in and zooms out the model respectively.
•A button = Holding this button triggers a "drawing" mode where a still image of the frame where the render last appeared will trail behind it infinitely with each succeeding frame; this effect is similar to the "trailing/ghosting" glitch that can occur when dragging windows or dialog boxes on older computer operating systems.
•Plugging in a second controller = Every button except for L, R, X and A, will let you scroll through numerous models of enemies found throughout the game.
person MehDeletingLater calendar_month January 16, 2022
Little Nemo: The Dream Master
1
Attachment Near the halfway point of Dream 2: The Flower Garden, if you use the Bee to fly over a large body of water, you will land on a platform that is blocked off by a small tunnel that can only be accessed while riding the Lizard. Flying back over to the other side will spawn a unique enemy that does not appear anywhere else in the game: a blue rabbit that throws green Easter eggs and will charge at you if you walk too close to it.
The Legend of the Mystical Ninja
1
In Warlock Zone IV, a villager will reference the Konami Code by telling the player:

"Just between you and me... if you use the command "Up Up Down Down L R L R B A", nothing will happen."
Deltarune
1
The intro to the track "WELCOME TO THE CITY" interpolates the chorus melody to "74", a 2018 song performed by J-pop singer Itoki Hana that Toby Fox had previously composed and provided guest vocals for.
2
Attachment "Hatman" is a recurring crude caricature of a Viacom New Media higher-up that the developers hated. Originating as paint graffiti of the person on a wall whose identity was disguised by putting a top hat on it, it soon made hidden appearances in the rest of the developer's output as an obligatory Easter egg. The earliest known Hatman Easter egg made for a game was a short CG animation for the game Beavis and Butt-Head in Virtual Stupidity.
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