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Crash Team Racing Nitro-Fueled
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When playing as Penta Penguin, he will occasionally say "Penguin Yay 1". This is a reference to a glitch in the original NTSC version of Crash Team Racing where his voice acting was left unfinished, and the voice of programmer Gavin James saying "Penguin Yay 1" and "Penguin Yay 2" were accidentally released with that version of the game as placeholder sounds.
Astro Bot: Rescue Mission
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The two last names that appear under the "Special Thanks" section in the game's end credits are "Jean Michel Bruitage" (translated from French to English as "Jean Michel sound effect") and "David Goodenough". These two names are not related to real developers, but to two characters from the French video game reviewer "Le Joueur du Grenier" ("The Attic Gamer") who are parodical representations of people making bad sound effects, and bad game development.
Roblox
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Tommy Tallarico is a video game composer and the president of Intellivision Entertainment. In 2019, he discovered that the popular "oof" default death sound effect used in Roblox since 2006 was extremely similar to a sound effect he claimed to have created for the 2000 PC game Messiah.

Roblox's developers claimed that the game's creators David Baszucki and Erik Cassel pulled the sound from a CD-ROM they had purchased containing licensed, copyright-free sound effects. Further research into the metadata of the audio file from pre-2013 clients shows the "oof" sound effect, officially called "Died", was created on September 18, 1998 in Sound Forge 4.5, with Messiah being the earliest known use of the sound effect.

Tallarico initially filed a copyright claim against Roblox and requests to him by the game's developers to present proof he owned the original sound effect produced nothing. However, after a year of negotiations with the developers, they worked out a compromise that involved them creating a new default death sound effect, and moving the "oof" sound effect behind a 100 Robux ($1) paywall after the implementation of the game's Developer Marketplace began. Since the dispute was settled, Tallarico released an official sound design kit for Roblox's Developer Marketplace with pricing ranging from $10 to $250 based on how many sounds are purchased.
Donkey Kong
subdirectory_arrow_right Donkey Kong (Game)
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Attachment The earliest version of the "cross" design for a directional pad, developed by Gunpei Yokoi and named by the patented inventor Ichiro Shirai as the "Multi-directional switch", was first developed, patented and introduced for the 1982 Game & Watch port of Donkey Kong.
Collection: RuneScape
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Attachment As of August 2021, the RuneScape series holds 9 Guinness World Records with 8 applying to RuneScape and 1 applying to Old School RuneScape. These records in order from oldest to newest include:
•Most bots banned in a week with 7.7 million bots (as of October 30th, 2011)
•Most fish in a video game with over 8 billion fish (as of July 21st, 2012)
•First MMO videogame to release an "old school" version with Old School RuneScape releasing on February 15th, 2013 (as of February 22nd, 2013)
•Most video game-related forum posts per day with an average of 27,000 posts every day on the official RuneScape forum (as of June 19th, 2013)
•Most complex HTML 5 code in a video game made up of 152,472 lines of HTML 5 code and a further 421,196 lines of client-side scripting (as of June 19th, 2013)
•Greatest aggregate time playing an MMO or MMORPG video game (all players) with over 443 billion minutes (as of July 27th, 2013)
•Most users of an MMO video game with 254,994,744 player accounts (as of July 25th, 2017)
•Most prolifically updated MMORPG video game with 1,014 updates (as of July 25th, 2017)
•Most original pieces of music in a video game (including expansions) with 1,198 pieces of music (as of July 25th, 2017)
Sonic Unleashed
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In the Xbox 360 release of the game, you can turn off a stage's music by playing personal music via the Xbox Guide and then pausing it, allowing for harder-to-hear ambient/field recordings that play in the background of certain stages to be heard. For instance, one spot in the Nighttime Spagonia hub area plays a sound clip of someone whistling while taking a shower; the song being whistled is Sonic Unleashed’s theme song "The World Adventure", and a shortened edit of the same whistling is featured in the first teaser trailer for the game.
person MehDeletingLater calendar_month September 2, 2021
Ambient Nighttime Spagonia sounds:
https://www.youtube.com/watch?v=ehFJ0UDisVQ

Sonic Unleashed first teaser trailer:
https://www.youtube.com/watch?v=zSw4lCjJBe8
Nosferatu
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Attachment Using up more than 8 credits will set the bad ending for the game. While the original Japanese release displays a credits counter on the Continue screen, this is omitted from the North American release. However, the game has a subtle visual indicator on the Continue screen showing which ending you earned. The photograph in the good ending features Kyle and Erin smiling normally; the bad ending alters Erin's face slightly, giving her fangs and a minorly distorted brow to show Kyle has failed and she has become a vampire.

This also affects the Game Over screen when choosing "No" to end that run of the game. When at 8 or less credits, a cutscene will play showing Nosferatu biting into Erin before showing the Game Over screen. When you have more than 8 credits, no cutscene will play as Erin has already become a vampire in the photo, and will cut straight to the Game Over screen. Some time after the game's initial release, cartridges of the game were produced and released in both Japan and North America with the Nosferatu bite scene censored by fading to a white screen just before he bites her and then displaying the Game Over screen.
person MehDeletingLater calendar_month September 2, 2021
Japanese Game Over screen uncensored:
https://www.youtube.com/watch?v=JV4N4VG4Rx8&;ab_channel=R-KAPUT

Good ending and Japanese Game Over screen censored:
https://www.youtube.com/watch?v=v_id5U-E2S4&;ab_channel=classicgameover

Bad ending & American Game Over screen:
https://www.youtube.com/watch?v=k2iXGO52Dp8&;ab_channel=classicgameover
Spin Jam
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By beating the game on Expert mode, you can see concept art for the game. Some are simple drawings, some are promotional art, and a couple seem to be related to inside jokes from the developers.
Raving Rabbids: Travel in Time
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In the game's files, an animatic for a scrapped minigame based on the biblical story of Noah's Ark exists. Two Rabbids are sent to the setting of the book of Genesis, falling into a raincloud that turns dark from their fighting, triggering the flood and then launching each one into two separate arks, with one housing dinosaurs. It is unknown why this minigame was scrapped, but it was likely to avoid controversy due to the sacrilegious nature of the animatic.
Street Fighter II
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Computer (CPU) fighters are able to bypass certain rules that human players had to abide by:
•When high blocking, the human player is still vulnerable to low attacks like leg sweeping. However, the CPU is able to block them with a high block and immediately counterattack.
•Human players that become dizzy are immobile for a while, but the CPU can recover in only 1/5 or 1/8 of a second.
•Special moves like Guile’s Flash Kick require human players to input precise button commands to execute (Crouch for 2 second, then hit Up+Kick). But CPU fighters can execute special moves immediately. For example, Guile can execute his Flash Kick by crouching for only a second, or sometimes not at all.
•When a CPU opponent performs a hold, they’re able to tap the button quicker than is humanly possible, thus allowing them to do enough damage to deplete a full life bar by 95%.
•When low blocking, players can block low attacks such as leg sweeps. However, CPU fighters are able to bypass this and land their attacks as if they’re not being blocked.
sell
Resident Evil Village
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The game takes place over the course of a day. Whenever Ethan obtains a flask containing a piece of his daughter, the sky changes to reflect the passing of time. This is also reflected in the main menu of the game where the color and light of the sky is reflected by the current time of day of the last saved file.
Trials of Mana
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Resident Evil Village
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Persona 5
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There were files in the games coding containing unused cutscenes where the confidants would get mad at the protagonist if he didn't visit them often enough. If he visited them after a long absence and answer the confidants' questions incorrectly, their relationship would be in doubt (as seen by an upside down tarot card) and he would lose the benefits of that social link until their relationship was repaired, similar to certain social links in Persona 3 and Persona 4. The reason this feature was removed is unknown.
Borderlands 2
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Virtua Fighter
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Sarah Bryant was based on Sarah Connor from the 1991 film "Terminator 2: Judgement Day", one of the highest-grossing films made at the time, and was described by game designer Seiichi Ishii as being "an expansion" of Connor's image.
Rune Factory 4
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Attachment An NPC traveler in all versions of the game repeatedly refers to "taking an arrow to the knee." This is a nod to a popular stock voice line from The Elder Scrolls V: Skyrim that became a meme.
Dusk
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In "Head Cheese", the first mission of Episode 1: "The Foothills", on the second floor of the farm house, you can pick up a Lever-Action Shotgun. Upon picking it up, text will be displayed saying "GROOVY". This is a reference to a line from the 1981 film "The Evil Dead" spoken by the protagonist Ash after cutting the barrel off of a shotgun.
Castle of Illusion Starring Mickey Mouse
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Attachment The game's designers when creating the sprite animations for Mickey had to design the levels to accommodate for the higher number of frames of animation and subsequent extra distance in Mickey's jump. When asked about the inspiration for the game's high-quality sprite animation, producer Emiko Yamamoto told Game Informer in 2013:

"For animation we studied the [Disney] films frame by frame and worked very hard to recreate it in the game. For example, with Mickey’s jump, we wanted to fully express his body movement so we added more frames of animation. As a result, his jump ended up being longer than a jump would be in a normal game, so we had to design the levels so that the distance of his jump worked."

According to Yamamoto, the developers aimed for these higher-quality animations in the first place because they valued making the world and characters feel alive and only realized they were capable of achieving this after creating supplementary animations like Mickey's idle and wavering animations:

"Actually this was something the main programmer and animator came up with. I recall them coming to me and showing me what they created (the idle animation and also the animation for when Mickey was wavering at the edge of a platform) and I was pleasantly surprised. I asked them “Oh, we can do something like this? Sure, let’s do it!” Making sure the world and characters feel alive was very important to the team."
Banjo-Tooie
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