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Street Fighter V
1
According to Street Fighter V director Takayuki Nakayama, Laura's Sunset Wheel special move is based on the Sunset Splash move used by Gunloc from the Slam Masters series.
Collection: Capcom vs. SNK
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In an interview with Polygon, Capcom's Hideaki Itsuno confirmed that a sequel to Capcom vs. SNK 2 started development shortly after work was finished on the game. Capcom vs. SNK 3 was meant to be the last 2D fighting game in the series, but along the way it ended up becoming a 3D fighting game. The project was canceled due to SNK's bankruptcy, and the remaining 3D assets from it were repurposed for another canceled 3D fighting game, Capcom Fighting All-Stars: Code Holder.
Tekken 4
1
In the Japanese version of the game, Hwoarang speaks in English and Japanese, while in the international version, Hwoarang speaks Korean to match with his Korean nationality.
Company: Microsoft
1
In an article by Bloomberg, Kevin Bachus, ex-director of third-party relations at Microsoft, and Bob McBreen, former head of business development for the company, said that before Microsoft started development on the Xbox, Microsoft tried to buy Nintendo, but were reportedly laughed at for the majority of the meeting, before reaching out again to offer to provide hardware for future consoles, which they too declined.

Bachus: “They just laughed their asses off. Like, imagine an hour of somebody just laughing at you. That was kind of how that meeting went.”

McBreen: "We actually had Nintendo in our building in January 2000 to work through the details of a joint venture where we gave them all the technical specs of the Xbox. The pitch was their hardware stunk, and compared to Sony PlayStation, it did. So the idea was, “Listen, you’re much better at the game portions of it with Mario and all that stuff. Why don’t you let us take care of the hardware?” But it didn’t work out."
Power Instinct 2
1
Otane Goketsuji, the final boss of the game, has a set of unused quotes for when she loses unique to each fighter in the game (ordinarily you are taken to the ending when you defeat her).
Street Fighter II
1
In an interview with the development team, lead planner Akira Nishitani said that the reason why the attacks change depending on how far away you are from your opponent was because they wanted to implement rapid chains of attack similar to Final Fight.

"Ultimately, I think the results were very good, and it added depth to the moves, but originally the intent was quite different. The original intent was to have rapid chain moves like Final Fight. The norm is to have the same move come out if you press the same button repeatedly, but attacks in close range would eventually push the opponent away due to pushback on hit, so the idea was to have a different move come out in order to connect. We gave that a try and it didn't work out, so we tried adjusting the hitboxes in order to find a different use for the application."
Mario Kart Tour
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The appearance of Noshis in the R/T version of the Tokyo Blur course is likely a reference to the Japanese film franchise "Godzilla" and its respective genre Kaiju, which feature giant monsters usually depicted attacking major cities.
Nicktoons: Battle for Volcano Island
1
Attachment On the North American cover art of the game, only Danny Phantom, SpongeBob SquarePants, Timmy Turner, Cosmo and Wanda are featured, but on the European cover art, Sam Manson, Patrick Star and Sandy Cheeks are featured as well.
SpongeBob SquarePants: Plankton's Robotic Revenge
1
Spongebob, Patrick and Sandy don't appear on the title screen of the Wii version like they do with the other home console versions of the game.
Freedom Planet 2
1
Many of the new characters, story and new region of Parusa are inspired by Filipino culture & mythology. Examples given by the developers include Merga's armor being based off ancient Filipino armor, the characters of Aaa, Captain Kalaw and Askal being based off Philippine animals such as the tarsier, Rufous hornbill and askals respectively, and the ancient super-weapon Bakunawa being based off the mythological sea serpent of the same name.
Freedom Planet 2
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The updated character designs for returning characters came from wanting to take advantage of the higher screen resolution and to give the game's characters more detailed and matured identities since the first game, rather than just making another Sonic the Hedgehog-inspired game. Lilac's new design had influences from Mega Man X's armor upgrades to show how much more responsible & experienced she had become, while Carol had minor updates showing she hadn't changed too dramatically, and Milla's more cleaned-up jumpsuit design showed how she grew to take care of herself since her tattered appearance in the first game.
Sonic Forces
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The main intention of Sonic Forces was to bring the Sonic series back to it's more serious outings since the original introduction of Sonic's Modern redesign as opposed to the more casual & pop-oriented games at the time starting with Sonic Colors in 2010. The game's art director Miura Yoshitaka stated: "We wanted to achieve not only realism, but also the atmosphere of the design culture that existed in 80s graphics in 3D." In order to make these basic concepts compatible with the look of Sonic's world, they chose to work on an improved version of the Hedgehog Engine previously used for Sonic Unleashed and Sonic Generations called the Hedgehog Engine 2, which was built in-house and combined partition boot record-based image creation with character-driven expressions that are not simply focused on realism.

Both the game and the Hedgehog Engine 2 were developed at the same time over the course of three years, and because of this simultaneous development, the designers went through trial and error trying to adapt to the changing workflow for the first year until the engine was eventually optimized well-enough to complete production of the game at an easier scale for the smaller number of people working on it at the time.
Salt
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Attachment There is an arrow in the game named after a member of the game's Steam Community page named WillieSea, who created a dictionary of items and indexes found in Salt on the page and also discovered an early way to edit the values of the game's save data in its registry. When Version 1.5 of the game rolled out, the developers changed the way the data was saved in the registry, and with it implemented an easter egg changing the name of the Ancient Shard Arrow weapon to "Willie's Favorite Arrow". The only known way of accessing the renamed arrow is to modify the hex values of any save file from Version 1.4 or earlier and then convert it to Version 1.5 whereby the game runs under the new save system.
Street Fighter Alpha 2
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Attachment The North American version of the arcade release includes three exclusive characters unlocked by inputting codes on the character select screen. These characters include Evil Ryu, a near-clone character of Ryu who uses the same power as Akuma, and alternate versions of Dhalsim and Zangief that have movesets reminiscent of their appearances in Street Fighter II: Championship Edition, featuring the omission of numerous gameplay features including super combos, taunting and air blocking.
Company: Toys for Bob
1
The "Toys for Bob" logo seen in the opening title card cutscenes of its output released between 2003 and 2008 featured music taken from a previous game they developed, Star Control II. The song was originally used as the theme of the alien species known as the Orz.
Nanashi no Game
1
The main theme of Nanshi no Game (translated to English as "Nameless Game") called "Nameless Theme" is exactly 4 minutes and 44 seconds long. It is highly likely this is intentional considering the game's recurring themes of Japanese urban legends and horror, with one of the most infamous superstitions in Eastern cultures like Japan being Tetraphobia spawning from the number 4 and the Japanese word for "death" sharing the same pronunciation, "shi".
Teenage Mutant Ninja Turtles: Smash-Up
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Attachment Three Rabbids from the Raving Rabbids series, a Ubisoft property, are guest characters exclusive to the Wii version of the game. One is a generic Raving Rabbid, a new Rabbid variant named Ninja Rabbid that is a parody of the Teenage Mutant Ninja Turtles, and the last, named Splinter Rabbid, is a Rabbid variant from the first two Raving Rabbids games who is a parody of Sam Fisher, the protagonist of Tom Clancy's Splinter Cell series, another Ubisoft property.
Freedom Planet
1
Lord Brevon was originally created as a Neopets fan character by Freedom Planet's creator, Sabrina DiDuro, back when the website was originally geared towards university students and had more "serious" fantasy themes. When Neopets was acquired by Viacom in 2005 and started focusing on more kid-friendly content, DiDuro felt the character did not fit in with the rebranding of Neopets and decided to develop Brevon into a fully original character.
Cave Story
1
Unlike the original freeware version which runs at 50 frames per second (FPS), Cave Story+ runs at 60 FPS, which causes some minor differences in the game's physics. In a 2010 interview with Destructoid, the game's creator Pixel had this to say about the game's frame rate differences:

"No matter what environment (PC), if it runs well on 60fps, then I will always choose 60fps, without a doubt.

However, at that time, there were lots of PC setups that weren’t 60 fps. There were environments that could set the refresh rate through the program, but there were other environments where you couldn’t. Most PC’s were at a refresh rate slightly higher than 60fps. When that happens, with a one to two second cycle, the periodical scroll of the screen shook erratically and this affected the game experience–which I didn’t like.

In the end, I made it 50 fps because there were no environments at 50 fps. Regardless what environment it’s run on there would be no adverse issues. It’s very important that the movement or motion is consistent no matter what the environment.

At first I had contemplated that it was a refresh rate problem. The environment is restricted, but when I saw how smoothly the game scrolled on 60 fps I thought there couldn’t be any other choice than 60 fps. There were several other people on the Internet who’ve had similar thoughts, but then I saw points like it’s more important to make a fun game than to fixate on the refresh rate. I remember at that time feeling like I finally reached a solution."
Noita
1
There is a rare, purple liquid called Creepy Liquid that once released will convert any nearby air into more Creepy Liquid, essentially expanding until all air is turned into it. This is a reference to the Creeper World series, where the player also has to face a similar purple mass called the Creeper that consumes the world.
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