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Kirby's Return to Dream Land underwent an 11-year development cycle, perhaps one of the longest in the series. It started right after the release of Kirby 64: The Crystal Shards, designed for the GameCube. This project featured 2.5D visuals (similar to Kirby 64), co-op multiplayer, was tentatively titled "Kirby GCN", and was one of 3 canceled projects.
The second one was in a fully 3D environment, yet had not achieved the quality Nintendo had expected. The third one was once again a 2D side-scroller with pop-up book visuals. These projects were eventually recognized as failures due to how most of the focus was on multiplayer instead of the game itself.
The second one was in a fully 3D environment, yet had not achieved the quality Nintendo had expected. The third one was once again a 2D side-scroller with pop-up book visuals. These projects were eventually recognized as failures due to how most of the focus was on multiplayer instead of the game itself.
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