Company: Nintendo
Rhythm Heaven Megamix
Mega Man II
Mario & Luigi: Bowser's Inside Story
Balloon Fight
Super Smash Bros. for Wii U
Tomodachi Life
Clu Clu Land
Mario & Luigi: Paper Jam
The Legend of Zelda: Oracle of Ages
Professor Layton and the Last Specter
Fire Emblem Fates: Conquest
Command & Conquer
Kirby's Air Ride
Kingdom Hearts 3D: Dream Drop Distance
Mario Sports Superstars
Mario Kart 8 Deluxe
Nintendo World Championships 1990
Star Fox
Mario Kart Arcade GP DX
Pokémon XD: Gale of Darkness
Donkey Kong: Original Edition
Mario & Sonic at the Olympic Winter Games
My Pokémon Ranch
Miitopia
Solstice: The Quest for the Staff of Demnos
Kirby Super Star
The New Tetris
Animal Crossing: New Leaf
Pokémon Y
Ice Climber
Fire Emblem: Awakening
Kirby Triple Deluxe
Harvest Moon: Magical Melody
Doubutsu no Mori e+
StarTropics
DK: King of Swing
Fire Emblem: Radiant Dawn
Miitomo
Mario Power Tennis
Donkey Kong Country 3
Nintendo Labo: Toy-Con 01 - Variety Kit
Astral Chain
Pokémon Black Version 2
Mickey's Speedway USA
Kirby's Dream Land
New Play Control! Pikmin
Donkey Kong 3
Metroid Prime: Federation Force
Super Mario Bros. 3
X
Viewing Single Trivia
▲
3
▼
Nintendo's development philosophy is often described with the quote "a delayed game is eventually good, but a rushed game is forever bad," which is generally attributed to Shigeru Miyamoto. However, there is no evidence that he actually said the quote: a 2022 investigation by video game researcher Ethan Johnson revealed that it was first documented as "an industry catchphrase" in a November 1997 issue of Gamepro magazine. The quote was first tied to Nintendo in the June 1998 issue of Edge, in which an article about the protracted development of The Legend of Zelda: Ocarina of Time alleges that Nintendo saw it on a poster in a developer's office and took it to heart.
Over the next three years, the quote circulated among Usenet forum members when describing a variety of game developers, Nintendo included, and in 2003 it started being attributed to Miyamoto specifically. Johnson speculates that this came from people conflating it with comments Miyamoto made in a 2001 interview looking back on the making of Ocarina of Time, where he stated that "the entire staff starts to feel like 'if I let the game be released in this state, I will be ashamed.' Because if the development team doesn't end up feeling like craftsmen, artisans... then it won't be a good game." Johnson attributed the quote's longevity to the emergence of modern hype culture and growing public awareness about the significantly longer development periods needed for 3D games.
Over the next three years, the quote circulated among Usenet forum members when describing a variety of game developers, Nintendo included, and in 2003 it started being attributed to Miyamoto specifically. Johnson speculates that this came from people conflating it with comments Miyamoto made in a 2001 interview looking back on the making of Ocarina of Time, where he stated that "the entire staff starts to feel like 'if I let the game be released in this state, I will be ashamed.' Because if the development team doesn't end up feeling like craftsmen, artisans... then it won't be a good game." Johnson attributed the quote's longevity to the emergence of modern hype culture and growing public awareness about the significantly longer development periods needed for 3D games.
Article about Johnson's findings:
https://gamerant.com/miyamoto-famous-quote-delayed-games-good-misattributed/
Johnson's original Twitter thread, including a correction about his statement regarding the poster Nintendo allegedly saw:
https://twitter.com/GameResearch_E/status/1504850248107188234
https://gamerant.com/miyamoto-famous-quote-delayed-games-good-misattributed/
Johnson's original Twitter thread, including a correction about his statement regarding the poster Nintendo allegedly saw:
https://twitter.com/GameResearch_E/status/1504850248107188234
Comments (0)
You must be logged in to post comments.