Trivia Browser
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Due to a programming error, the player has a random chance of accessing debug mode in Super Mario Bros. 3 (specifically the one from the NES version of the game, which is carried over to the Super Mario All-Stars port). The debug mode only activates if a value of 80 is stored at the RAM address 7E0160, which can be manually edited by a devkit.
The NES version initializes the equivalent RAM address to 00 whenever the game is turned on, preventing the player from encountering debug mode during the normal course of play. However, due to an oversight, this does not occur in the SNES version, resulting in Super Mario All-Stars reading whatever value is generated by the console itself. Because this value is randomized during bootup, this means that the game has a small chance of activating debug mode in Super Mario Bros. 3 on a retail unit. While the theoretical probability of this occurring is 1/256, it can vary depending on the console's build and the power grid that it is connected to.
The NES version initializes the equivalent RAM address to 00 whenever the game is turned on, preventing the player from encountering debug mode during the normal course of play. However, due to an oversight, this does not occur in the SNES version, resulting in Super Mario All-Stars reading whatever value is generated by the console itself. Because this value is randomized during bootup, this means that the game has a small chance of activating debug mode in Super Mario Bros. 3 on a retail unit. While the theoretical probability of this occurring is 1/256, it can vary depending on the console's build and the power grid that it is connected to.
The Cutting Room Floor articles:
https://tcrf.net/Super_Mario_All-Stars_(SNES)#Old_Debug_Mode
https://tcrf.net/Notes:Super_Mario_All-Stars
Supper Mario Broth video, the description of which includes an explanation for the oversight:
https://www.youtube.com/watch?v=AjiVoXiRo1M
https://tcrf.net/Super_Mario_All-Stars_(SNES)#Old_Debug_Mode
https://tcrf.net/Notes:Super_Mario_All-Stars
Supper Mario Broth video, the description of which includes an explanation for the oversight:
https://www.youtube.com/watch?v=AjiVoXiRo1M
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Game & Watch Gallery 3 has a crude unused placeholder title screen with Wiggler on it. This already unused piece of content itself has unused sprites of its own that don't show up when the screen is activated - including Fly Guys, flowers, a crocodile, sleeping men, and - very morbidly - Mario and Luigi roasting a whole rotisserie Pikachu.
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Sonic the Hedgehog 4 was originally going to be a mobile exclusive game under the title "Sonic the Portable" before being made into a cross platform game marketed as a sequel to the classic trilogy on the Genesis. This name remains left in the game in Carnival Street Zone where it is displayed on the ferris wheel in the level background on a blurred out neon sign.
subdirectory_arrow_right Dinosaur Planet (Game)
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The life bar icons for the SnowHorn and HighTop in Star Fox Adventures sport different, more cartoony designs from their respective in-game models. The reason for this is because they're clearly based upon their original N64 Dinosaur Planet models, which too are much more cartoonier than the final SFA models that go for a more semi-realistic look.
SFA life bar sprites:
https://www.spriters-resource.com/gamecube/starfoxadventures/sheet/67546/
SFA HighTop:
https://youtu.be/PrUfAOdDhTU?t=92
DP HighTop:
https://youtu.be/I-pJrjq6QSM?t=1552
SFA SnowHorn:
https://youtu.be/Zg6Q5NTgzic?t=3093
DP SnowHorn:
https://youtu.be/fAP3HDW8Khc?t=969
https://www.spriters-resource.com/gamecube/starfoxadventures/sheet/67546/
SFA HighTop:
https://youtu.be/PrUfAOdDhTU?t=92
DP HighTop:
https://youtu.be/I-pJrjq6QSM?t=1552
SFA SnowHorn:
https://youtu.be/Zg6Q5NTgzic?t=3093
DP SnowHorn:
https://youtu.be/fAP3HDW8Khc?t=969
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In a developer interview published in the March 1999 issue of DenGeki PlayStation magazine, it was revealed that Rowd, a character who betrayed the Unicorn Youth Brigade of the Highland Kingdom, was the older brother of the little blind girl in Kyaro Town who disappears near the end of the game, and his motivation for his betrayal was to save more money to cure her blindless. When talking to the girl in Kyaro Town, she states that her big brother plans to use his riches to hire a famous doctor in the Toran Republic (who is suspected to be Liukan, a character from Suikoden who briefly appears in this game) to perform the operation. During the interview, programmer Akiyoshi Ohta also stated that there was originally going to be a battle against Rowd where he would die, but this was cut because "his little sister was too cute to do it."
Developer interview:
https://shmuplations.com/suikodenii/
Suikoden II - Blind girl in Kyaro Town:
https://youtu.be/rOVU8vDJHco?t=106
https://shmuplations.com/suikodenii/
Suikoden II - Blind girl in Kyaro Town:
https://youtu.be/rOVU8vDJHco?t=106
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As of the current updated version of the game, a walkway overlooking a pier found in the southwest portion of the Financial District region contains a spot that does not have collision detection. This spot makes players fall under the world's map where they can unofficially travel under New York City. By carefully traveling northward towards Greenwich, players will come across leftover assets for an underground structure with pipes that can be web swing towards. Entering this structure and climbing up will reveal a Spoiler: leftover unused Kraven trophy room featuring a throne and the mounted heads of Rhino, Vulture, Electro, & Shocker. This Spoiler:trophy room probably would have coincided with the game's story that Spoiler: Kraven The Hunter kills Scorpion on screen, while Vulture, Electro, & Shocker are killed off screen.
subdirectory_arrow_right Alvin and the Chipmunks (Franchise)
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In the April 1998 issue of Electronic Gaming Monthly's spin-off magazine EGM2, the issue's Trick of the Month was an alleged method to unlock Akuma from the Street Fighter series as a secret playable character in Resident Evil 2. In order to unlock him, the magazine instructed players to play through both story scenarios six times each using only the Knife and the H&K VP70 gun on hand at the start of the game, and achieve an A ranking in all scenarios. Once these specific conditions are met, the player would receive some kind of clue that would lead them to the security computer in the Laboratory on Level B5F. At this point in either scenario, players would type "AKUMA" instead of "GUEST" into the computer, and after entering it would be sent to the Save screen and given the option to make a new save file with Akuma's name. After starting this new file, the game would start with Akuma breaking out of a cryogenic tank in an unused area where Tyrants were originally planned to escape from, and make his way through the game without the use of keys, with his main attack being a red Gohadoken used just like a gun by holding the Action button and firing.
In reality, after going through these difficult unlock conditions, entering AKUMA into the computer will not unlock anything, because the trick was an elaborate April Fools' prank (with the exception of the unused Tyrant area, that was real). This prank was the work of EGM2 editor and art director Mike Vallas, who took assets from Street Fighter EX and heavily modified and photoshopped them into Resident Evil 2 gameplay screenshots. It was one of two proposed April Fools' pranks that were in consideration to appear in the main EGM magazine that month, being beaten out by a prank trick for GoldenEye 007 where you could play as previous James Bond actors. Unlike Akuma, they actually were planned to appear in that game, but can only be accessed with GameShark codes.
In reality, after going through these difficult unlock conditions, entering AKUMA into the computer will not unlock anything, because the trick was an elaborate April Fools' prank (with the exception of the unused Tyrant area, that was real). This prank was the work of EGM2 editor and art director Mike Vallas, who took assets from Street Fighter EX and heavily modified and photoshopped them into Resident Evil 2 gameplay screenshots. It was one of two proposed April Fools' pranks that were in consideration to appear in the main EGM magazine that month, being beaten out by a prank trick for GoldenEye 007 where you could play as previous James Bond actors. Unlike Akuma, they actually were planned to appear in that game, but can only be accessed with GameShark codes.
EGM2 Issue #46 - April 1998 (Page 20):
https://archive.org/details/egm-2-issue-46-april-1998/page/20/mode/1up
Game Sleuth video with Mike Vallas interview:
https://www.youtube.com/watch?v=A-xeOJKdnuQ
Radd's Basement - Episode 2: Mike Vallas interview:
http://podcast.radd.tv/2016/10/episode02.html?m=1
https://archive.org/details/egm-2-issue-46-april-1998/page/20/mode/1up
Game Sleuth video with Mike Vallas interview:
https://www.youtube.com/watch?v=A-xeOJKdnuQ
Radd's Basement - Episode 2: Mike Vallas interview:
http://podcast.radd.tv/2016/10/episode02.html?m=1
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Sexualization complaints:
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
GameAbout interview with Kim (article in Korean):
https://www.gameabout.com/news/articleView.html?idxno=87017
IGN interview with Yoko Taro and Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
GameAbout interview with Kim (article in Korean):
https://www.gameabout.com/news/articleView.html?idxno=87017
IGN interview with Yoko Taro and Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
subdirectory_arrow_right Dinosaur Planet (Game)
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The floating planetoid representing CloudRunner Fortress on the world map screen in Star Fox Adventures very clearly resembles its original, rockier iteration from the Nintendo 64 version of Dinosaur Planet, as opposed to its remodeled look in the final Star Fox Adventures.
CloudRunner Fortress in the leaked December 2000 build of Dinosaur Planet:
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=239
CloudRunner Fortress in Star Fox Adventures:
https://www.youtube.com/watch?v=Gi1iQh_nwIQ?t=28
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=239
CloudRunner Fortress in Star Fox Adventures:
https://www.youtube.com/watch?v=Gi1iQh_nwIQ?t=28
subdirectory_arrow_right Popgoes Arcade (Game)
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In a weekly update post by Kane Carter, he shared that the model for Blackrabbit was changed for POPGOES Evergreen by basing it on a more accurate Toy Bonnie model that was designed by one of the game's modelers named Alexis. Due to this change, the Blackrabbit model seen in a cutscene in POPGOES Arcade uses the outdated model, and Carter has no plans to re-render the cutscene due to both models appearing very similar despite being different.
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In an early demo build of the game from E3 2014, Luigi was able to perform a wall-jump (possibly as a leftover from Mario's moveset), but for unknown reasons, this was removed in the final version of the game.
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A large chunk of code from the software suite Norton Utilities 7.0 was left in the code of Color a Dinosaur by accident.
subdirectory_arrow_right McDonald's (Collection)
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A concept document for Sonic the Hedgehog 3 shows that Knuckles was originally going to be able to walk up walls and ceilings instead of just climbing walls, and break down walls with a whirlwind attack rather than his fists. The McDonald's Happy Meal toy of Knuckles included in their Sonic 3 promotion, which is a wheeled toy that pilots a cloud, may be a leftover of this unused character trait.
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The game files contains data for a second normal throw where Demitri bites his opponent. Demitri would later gain a throw similar to this one in Darkstalkers 3.
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Graphics
The move in Vampire Savior/Darkstalkers 3:
https://youtu.be/yBfBGtArHzk?t=5
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Graphics
The move in Vampire Savior/Darkstalkers 3:
https://youtu.be/yBfBGtArHzk?t=5
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When playing as Huitzil, it is possible to perform an unused Special Power Move where his arm turns into a laser cannon. In addition to having misaligned effects and incorrect colors, the move doesn't have a hurtbox, and once it is done Huitzil is frozen in place until he gets hit by the opponent.
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Gameplay footage of the move in action:
https://youtu.be/rVnJla_MeO4?t=292
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Gameplay footage of the move in action:
https://youtu.be/rVnJla_MeO4?t=292
subdirectory_arrow_right Capcom Fighting Collection (Game)
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In Darkstalkers: The Night Warriors, Huitzil has a fully-functional standing light kick which was never seen in any of the subsequent games. While the CPU never uses it, this attack can be performed by the player, although its slow startup and short range do not make it very useful. It can't be canceled into specials, nor does it have a rapid-fire capability. When Capcom Fighting Collection allowed Huitzil to be playable by conventional means, his animator Shisui said that this move was "so embarrassing that he wished it had never seen the light of day."
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Shisui tweet:
https://twitter.com/SHISUI101/status/1544259555068358656
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Shisui tweet:
https://twitter.com/SHISUI101/status/1544259555068358656
subdirectory_arrow_right Dinosaur Planet (Game)
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There's a somewhat notable plot hole in Star Fox Adventures when Fox meets up with Tricky for the first time: the former tells him that his father, the King EarthWalker, has been captured by the SharpClaw and that it was the Queen EarthWalker that sent him to rescue Tricky.
The issue is that Fox shouldn't actually know anything about the King EarthWalker's predicament because all he was told by the Queen EarthWalker (translated by Slippy Toad) was to go to Ice Mountain and save Tricky. It's obvious that this plothole is merely a remnant of the original Dinosaur Planet storyline, where Sabre was already informed by his father, Randorn, about the King EarthWalker and Tricky, and was instructed to rescue the latter at Ice Mountain.
The Japanese version of Star Fox Adventures would actually attempt to rectify this plothole by altering the dialogue between Fox and Tricky through the Japanese subtitles.
As one can see from above, Fox's dialogue was reworked to remove all mention of the King EarthWalker being captured, instead worrying about the health of the Queen EarthWalker.
The issue is that Fox shouldn't actually know anything about the King EarthWalker's predicament because all he was told by the Queen EarthWalker (translated by Slippy Toad) was to go to Ice Mountain and save Tricky. It's obvious that this plothole is merely a remnant of the original Dinosaur Planet storyline, where Sabre was already informed by his father, Randorn, about the King EarthWalker and Tricky, and was instructed to rescue the latter at Ice Mountain.
The Japanese version of Star Fox Adventures would actually attempt to rectify this plothole by altering the dialogue between Fox and Tricky through the Japanese subtitles.
Tricky: ・・・ヘタな着地だったよな〜。パンツが破れたんじゃないの、キャッハッハー! (...that was a bad landing! I think you ripped your pants, hahaha!)
Fox: このガキ...(You little...)
Tricky: ・・・そういう態度はどうかなー。パパはアソーカ王なんだぞ! (...I don't know about that attitude. My dad is the King of Ahsoka!)
Fox: それよりどこか具合が悪いんじゃないか? お前のママ... (Isn't there something worse than that? Your mom...)
Tricky: え! ママが? (What? My mom?)
Fox: そんな風に見えたけど...(She looked like she was...)
Tricky: ママは... 大丈夫? (Is she... is she okay?)
Fox: ...大丈夫さ、 一緒に帰ろう。 (...She's fine. Let's go home together.)
Fox: このガキ...(You little...)
Tricky: ・・・そういう態度はどうかなー。パパはアソーカ王なんだぞ! (...I don't know about that attitude. My dad is the King of Ahsoka!)
Fox: それよりどこか具合が悪いんじゃないか? お前のママ... (Isn't there something worse than that? Your mom...)
Tricky: え! ママが? (What? My mom?)
Fox: そんな風に見えたけど...(She looked like she was...)
Tricky: ママは... 大丈夫? (Is she... is she okay?)
Fox: ...大丈夫さ、 一緒に帰ろう。 (...She's fine. Let's go home together.)
As one can see from above, Fox's dialogue was reworked to remove all mention of the King EarthWalker being captured, instead worrying about the health of the Queen EarthWalker.
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
Sabre gameplay from the leaked December 2000 build of Dinosaur Planet:
https://youtu.be/CuKPMHg_qzY?t=1253
Queen EarthWalker scene in Star Fox Adventures:
https://youtu.be/fQcFqKy-fQ0?t=2816
Japanese subtitles from the JP version of Star Fox Adventures regarding Tricky's mother:
https://youtu.be/gvTrV8E35nQ?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=151
https://rarethief.com/dinosaur-planet/
Sabre gameplay from the leaked December 2000 build of Dinosaur Planet:
https://youtu.be/CuKPMHg_qzY?t=1253
Queen EarthWalker scene in Star Fox Adventures:
https://youtu.be/fQcFqKy-fQ0?t=2816
Japanese subtitles from the JP version of Star Fox Adventures regarding Tricky's mother:
https://youtu.be/gvTrV8E35nQ?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=151
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