▲
1
▼

▲
1
▼

The Cutting Room Floor article:
https://tcrf.net/Darkstalkers_3#Title_Screen
Vampire Savior EX Edition logo/title screen:
https://youtu.be/WJm9u8bMCUE?t=72
Darkstalkers 3 logo/title screen:
https://youtu.be/R6HR82vmlqI?t=78
https://tcrf.net/Darkstalkers_3#Title_Screen
Vampire Savior EX Edition logo/title screen:
https://youtu.be/WJm9u8bMCUE?t=72
Darkstalkers 3 logo/title screen:
https://youtu.be/R6HR82vmlqI?t=78
▲
1
▼
In a 1998 interview with the game's general producer Noritaka Funamizu published in Sega Saturn Magazine, he stated that the woman who designed Victor von Gerdenheim had a thing for butts, which led her to make more butt moves for Victor.
▲
1
▼

▲
1
▼
According to general producer Noritaka Funamizu in a 1997 Gamest magazine interview, he was asked why the rounds mechanic was removed in the game? He responded:
"The structure of the rounds is one element of fighting games that’s hard to change, but for this game, we didn’t want the flow of the fights interrupted. The Damage Gauge System was originally part of a different game’s system. We tried inserting it here and it turned out to be really interesting, so we kept it."
▲
1
▼
According to general producer Noritaka Funamizu in a 1997 Gamest magazine interview, he was asked why he wanted to make Darkstalkers 3 just two years after Night Warriors: Darkstalkers' Revenge was released? He responded:
"Well, we’d been planning to make a sequel since we finished Revenge. But there was a feeling we had of wanting to re-evaluate, from zero, the very concept of what it means to be a “monster.” We have a guy on our team who we call the “one many army”, who does planning work, and he handed us the initial game plans for Vampire Savior. From there we officially formed a team and got down to work. But the setting and story came first, in those plans."
▲
1
▼
According to general producer Noritaka Funamizu in a 1997 Gamest magazine interview, he stated that the original plan for the Dark Force system was to make it so that "you could just completely pummel your opponent" while in Dark Force. However, there were problems with the idea, so it morphed into the form that was used in the final game, having been developed with an emphasis to making Dark Force feel unique to each fighter in the game.
▲
1
▼
According to general producer Noritaka Funamizu in the Gamest magazine interview, he named the third game for Japan “Vampire Savior” because he wanted each title to have a unique name instead of just calling it by it's early name 'Vampire 3'. He added "As for the meaning, I’ll leave that for players to discover."
Related Games
Darkstalkers: The Night Warriors
Night Warriors: Darkstalkers' Revenge
Disney's DuckTales 2
Devil May Cry 5
Resident Evil
Mega Man ZX Advent
Viewtiful Joe
The King of Dragons
Resident Evil
Ultimate Marvel vs. Capcom 3
Final Fight CD
Tenchi wo Kurau II: Shokatsu Koumei-den
Dino Crisis
JoJo no Kimyou na Bouken: Ougon no Kaze
Ring of Destruction: Slam Masters II
Resident Evil Outbreak File #2
Street Fighter Alpha: Warriors' Dreams
Disney's Toy Story
Dragon's Dogma II
Strider
Street Fighter Alpha 3
Gyakuten Saiban 3
Mega Man Xtreme
Mega Man Battle Chip Challenge
Phoenix Wright: Ace Attorney
Resident Evil Survivor
Capcom Fighting Collection
Dead Rising: Chop Till You Drop
Mega Man X3
Super Ghouls'n Ghosts
Ghouls 'n Ghosts
Resident Evil 4
Mega Man X3
Street Fighter 2010: The Final Fight
Breath of Fire IV
Strider 2
Resident Evil Zero
Phoenix Wright: Ace Attorney - Trials and Tribulations
Asura's Wrath
Street Fighter X Tekken
Mega Man Legacy Collection
Flock!
Capcom vs. SNK 2: Mark of the Millennium 2001
Killer7
Mario Party: Fushigi no Challenge World
Minna to Biohazard Clan Master
Mega Man Anniversary Collection
Mega Man 10
Marvel vs. Capcom: Clash of Super Heroes
Dimahoo