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Marathon
2
Attachment On May 15, 2025, a graphic artist named Antireal accused Bungie of stealing digital artwork originally uploaded to her Twitter account in 2017 for use in Marathon, posting three comparison images including an in-game texture featuring a partly erased artist signature. This, coming after multiple plagiarism controversies in Destiny 2 and Bungie's ineffectiveness in addressing the practice, drew widespread criticism from players. The same day, the game's development team issued a response confirming that a former Bungie employee included the designs on a texture sheet, and that they had reached out to Antireal to negotiate how to resolve the controversy. During a livestream the following day, game director Joe Ziegler and art director Joseph Cross asserted that the plagiarism was only restricted to certain in-game assets, and that they were conducting a full review to determine if any more were used without credit. It was pointed out that Cross and other Bungie employees had followed her Twitter account for "a few years" before this controversy; Antireal claimed she had no prior communication with them. Around the same time, a 2024 tweet was rediscovered where she revealed that she had hidden references to "Loss", a 2007 four-panel strip from the webcomic "Ctrl+Alt+Del" that became a meme, in her illustrations as early as 2018. Another user replied with an in-game Marathon screenshot of a whiteboard and a Loss meme drawn in marker, but Antireal did not bring this up in her original accusations and has yet to confirm or deny that this version of Loss was the one she used.
person MehDeletingLater calendar_month June 1, 2025
Antireal accusation tweets:
https://x.com/4nt1r34l/status/1923067988871147605
https://x.com/4nt1r34l/status/1923176362359103900
https://x.com/4nt1r34l/status/1923083432713650246
https://bsky.app/profile/antire.al/post/3lpa4gamtzs2l

Original artwork tweets:
https://x.com/4nt1r34l/status/886433739634561024
https://x.com/4nt1r34l/status/913204358485037067
https://x.com/4nt1r34l/status/913546234723487745
https://x.com/4nt1r34l/status/909271763061583872

Additional comparison:
https://x.com/TauCetiGG/status/1923160771279663590

Loss tweets and artist archive:
https://x.com/4nt1r34l/status/1798098416314265905
https://x.com/Augm3nt3_1/status/1923120302537539763
https://antireal.info/archive

Marathon developer statements and livestream:
https://x.com/MarathonDevTeam/status/1923217324384903262
https://bsky.app/profile/marathonteam.bungie.net/post/3lpb36jqb5c22
https://www.youtube.com/watch?v=qORBkGmHaoQ

Esports Insider article:
https://esportsinsider.com/bungie-marathon-controversy

Game Developer article:
https://www.gamedeveloper.com/art/bungie-apologizes-for-stolen-art-assets-in-marathon-alpha

PC Gamer article:
https://www.pcgamer.com/games/fps/haunted-looking-art-director-livestreams-apology-for-marathon-theft-scandal-but-chat-is-merciless-would-write-an-original-comment-but-i-dont-see-any-good-ones-to-plagarize/

Forbes article:
https://www.forbes.com/sites/paultassi/2025/05/16/bungie-stealing-marathon-art-is-probably-the-last-straw/

GameSpot article:
https://www.gamespot.com/articles/bungie-responds-to-marathon-art-theft-claims/1100-6531591/
Mario Kart World
1
Although the DK Spaceport course is primarily based on the original arcade version of Donkey Kong, there are also a few elements of the course taken from the Game & Watch version of the game. Specifically, the starting banner is modelled after the Donkey Kong Game & Watch unit, and iconography based on the directional pad can be seen throughout the course.
Saeko: Giantess Dating Sim
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2
person chocolatejr9 calendar_month May 29, 2025
Far Cry 3
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1
Fantasy Life Online
1
Fantasy Life Online was originally announced in April 2015 as "Fantasy Life 2: Two Moons and the Village of God". However, the game suffered numerous delays, eventually being released as Fantasy Life Online in 2018. According to a statement from Level-5, the reason why the name was changed was so that new players could view the game as a new title in the series rather than as a sequel to the first game.
person chocolatejr9 calendar_month May 27, 2025
Club Penguin
3
Attachment Club Penguin and its developer were purchased by The Walt Disney Company in August 2007, but three months beforehand, reports had circulated that AOL and Sony were also competing to acquire them. Around the same time in June, the game held its first cross-promotional event with the Sony animated film Surf's Up, which also featured penguins. The content added was a surfing minigame and generic beach-themed areas and items that for the most part were already being planned as is, and did not implement Surf's Up characters into the game world. This came in stark contrast to the "takeovers" the game would do following the Disney buyout, which would often introduce non-penguin characters from other Disney properties into the game world. At the time of the Surf's Up promotion, the development team was apprehensive about crossover content, as they felt it would break the immersion of the game. A shell necklace was added as a wearable item during the promotion as an indirect reference to the necklace given to Cody by his idol Big Z in the film, but the team was adamant that it should be a generic item and not have not have the "Z" etched onto it.
person Rocko & Heffer calendar_month May 26, 2025
Drill Dozer
1
Attachment In the files of Drill Dozer, a sprite can be found of an "S button", a button that has never existed on Nintendo platforms. It was most likely an attempt at creating a shorthand for Start or Select, as the circular shape of the button resembles the Game Boy Advance, Game Boy Advance SP, and Nintendo GameCube's Start buttons, and the written S was reused for the final game's Start button sprite seen when cracking locks. However, it does not resemble either the Game Boy Micro nor Nintendo DS' Start buttons, both of which were available by the time Drill Dozer released, which alongside "S" being shared as two button's acronyms likely led to the sprite being replaced with one that reads out the entire name of the button and resembles the Start and Select buttons seen on the Micro and DS.
person Rocko & Heffer calendar_month May 26, 2025
The Cutting Room Floor article:
https://tcrf.net/Drill_Dozer

Start button in Drill Dozer:
https://www.youtube.com/watch?v=7XcOZQhg7QA#t=4686s
Royalty Free-For-All
2
The game's creator Colin McIsaac has stated that it was inspired by his childhood experience reading the trophy gallery in the Super Smash Bros. series and going down various Wikipedia "rabbit holes" related to games and television series he enjoyed. He also wanted to pass on that experience through more easily accessible source material rather than the games featured in the Super Smash Bros. series:

"I want to be able to give kids a rabbit hole to go down about Sweeney Todd, Mother Goose, Lilith, rather than the trophy section of Smash Bros., where I spent a lot of my time. That feature hasn't appeared in Smash for nearly a decade, so it's really been fun trying to think of how to pass that experience on to the next generation of players."
Royalty Free-For-All
1
After the literary character Sherlock Holmes entered the public domain in 1981, the estate of author Arthur Conan Doyle staunchly protected the remaining copyrights for the character until 2023, on the basis of infringing works using human emotions or opinions not shown in earlier stories (i.e. respecting women, liking dogs, a warmer relationship with his partner Watson). Royalty Free-for-All was originally going to feature Sherlock Holmes as a robotic character to poke fun at these restrictions while playing by them, but it was later decided that another literary character, the murderous barber Sweeney Todd, was a better fit for a robot and could be depicted as electronic shaving equipment. This decision was also motivated by Conan Doyle's final Sherlock Holmes stories having gone into the public domain by the time the game was revealed, making the original joke outdated.
person Rocko & Heffer calendar_month May 25, 2025
Sunday Funday: The Ride
subdirectory_arrow_right Menace Beach (Game)
1
Attachment Both Menace Beach and its Christian-themed reskin Sunday Funday: The Ride contain a hidden developer message that can be seen by holding Down, Left, and Select when the text "PRESS A TO REPLAY SCREEN, PRESS START TO RESTART GAME" appears during the ending. After doing so, a series of beeps will play, followed by the game bringing up the developer message, a special thanks blurb.
person VinchVolt calendar_month May 25, 2025
The Cutting Room Floor article:
https://tcrf.net/Menace_Beach#Hidden_Message

List of NES game cheats by CaH4e3:
https://cah4e3.shedevr.org.ru/cheatsbase.php

Gameplay footage of the cheat in action:
https://www.youtube.com/watch?v=bmYF3hlcWz4
Super Smash Bros. Brawl
subdirectory_arrow_right Bit Generations: Coloris (Game), bit Generations (Collection)
1
The bit Generations series was intended to be released in North America under the title "Digiluxe", as shown by assorted ESRB ratings for the games Boundish, Dotstream, Soundvoyager, and Coloris, the latter going by the localized name Chromatron. The Digiluxe name was used for the bit Generations stickers in Super Smash Bros. Brawl, and due to the lack of information given in the ESRB ratings, Coloris can only be singled out as the identity of Chromatron with the name given to the sticker in Brawl.
person Rocko & Heffer calendar_month May 24, 2025
Disney's Pinocchio
subdirectory_arrow_right Disney's Pinocchio (Game)
2
Unlike in the 1940 Disney film where he goes unpunished for his crimes, the Coachman receives his comeuppance in the 1995/1996 game adaptation of the film, where Pinocchio kicks him off of a seaside cliff at the end of the game's fourth level.
person chocolatejr9 calendar_month May 24, 2025
Charlotte's Web
3
According to then-studio head of Backbone Entertainment Mike Mika, the Game Boy Advance release of Charlotte's Web was referred to internally as "Pig of Persia" during development, as the game design was "absurdly" based on Prince of Persia.
Gran Turismo
1
Gran Turismo was the first PlayStation game released that was designed to fully support an iteration of the DualShock controller.
person Salnax calendar_month May 24, 2025
Electronic Gaming Monthly issue #102 (January 1998) (page 92 in the magazine):
https://retrocdn.net/images/8/8a/EGM_US_102.pdf
Gradius
1
Gradius began development as a sequel to Konami's 1981 shoot 'em up Scramble under the name Scramble 2. According to director Hiroyasu Machiguchi, the decision to make it a horizontal shoot 'em up game was because they wanted to reuse as much of the materials for Scramble as possible during development.
Mappy
subdirectory_arrow_right Namco Gallery Vol. 3 (Game), Namco Gallery Vol. 1 (Game), Family Tennis (Game)
1
Attachment The Namco Gallery versions of Mappy and Family Tennis are outliers among Super Game Boy enhanced games, as they decrease the amount of fine details as opposed to adding them. Mappy removing shading and outlines from sprites, while Family Tennis removes patterns from the court floor. Both of these were likely done to more faithfully capture the multi-color original games compared to the monochrome versions.
person Rocko & Heffer calendar_month May 23, 2025
Mappy Game Boy version:
https://www.youtube.com/watch?v=yRbw7s_bdZc

Mappy Super Game Boy version:
https://www.youtube.com/watch?v=Ls3c1bCW4Ts

Family Tennis Game Boy version:
https://www.youtube.com/watch?v=TKl7370lroc

Family Tennis Super Game Boy version:
https://www.youtube.com/watch?v=AS2yrQvVwOE#t=99s
Mario Kart World
2
The idea of Mario Kart characters eating various foods and transforming into different costumes originally started as two different ideas. According to Mario Kart 7 and Mario Kart 8 director Kosuke Yabuki, the team almost considered having players buy costumes for specific characters using in-game coins (similar to the way players buy alternate-costumed characters in Mario Kart Tour), with players having to drive to a clothing store rather than the "Yoshi's" fast-food restaurant.

Additionally, the idea of characters eating food was already considered at the very beginning of development, but was nearly removed. According to general game designer Shintaro Jikumaru:

"[...] about two years after the idea came up, I thought to myself, 'You know what? I need food!' Unable to let it go, I asked the programmers to implement a hamburger model I'd created and make it so that the characters could eat it. It was well received within the team, and the designer started to churn out different kinds of food. Before we knew it, the number of variations had exploded."
Mappy
subdirectory_arrow_right Namco Gallery Vol. 1 (Game)
1
Attachment The Game Boy version of Mappy released as part of Namco Gallery Vol. 1 had trouble communicating the color-coded trampoline cycle from the original game through the console's monochrome palette. Typically, color-coded elements are replaced with patterns (such as in Dr. Mario and Zoop), but since the Mappy trampolines are too thin to apply a pattern to, they are instead black and become thinner as a workaround. The Super Game Boy version makes them white instead, as it has a black background replicating the original game.
person Rocko & Heffer calendar_month May 23, 2025
Mario Kart World
2
Development on Mario Kart World started as far back as when Mario Kart 8 Deluxe was just wrapping up production, and official work started at the end of 2017 as a title for the original Nintendo Switch. From the very beginning, the game started off as an open-world experience, which is why the game is called Mario Kart World instead of Mario Kart 9. Because of this, having 24 racers in a single game rather than 12, like in 8 Deluxe, was already in consideration.

Technical limitations of the original Nintendo Switch console made development very difficult, and the team shifted to the then-upcoming Nintendo Switch 2 in 2020. Because of the longer-than-anticipated development, the team released the Mario Kart 8 Deluxe Booster Course Pass to fill the void while Nintendo was still working on Mario Kart World.
DmC: Devil May Cry
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3
person MehDeletingLater calendar_month May 23, 2025
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