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Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
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Attachment There is an unused battle theme for the three legendary beasts, suggesting they were planned to make a return after Gold, Silver and Crystal. The legendary beasts made a return in FireRed and LeafGreen, and could have been an implementation of the original idea to put them into Ruby and Sapphire. It's also possible the track was simply used for testing purposes.
The New Tetris
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Hidden in the code are several rants and pieces of text-art by multiple developers who worked on the game, with one rant by programmer David Pridie, who would leave H20 Entertainment after this game's release to work at The 3DO Company and passed away in 2001. The rants are mainly about the incompetence of his co-workers, and the text art is of several logos, a Canadian flag, a cannabis leaf, and (possibly) some psychoactive psilocybin mushrooms.
The Legend of Zelda: Spirit Tracks
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Attachment There is a full 3D model of the entrance to the Temple of the Ocean King in Spirit Tracks' code. This model, of course, goes entirely unused although you do get to eventually visit the temple via a warp instead of the main entrance.
The Legend of Zelda: Phantom Hourglass
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Attachment There is an unused dungeon, internally labeled "player_dngn", in the code for Phantom Hourglass. Accessible only in the PAL version and only via devices like Action Replay, the dungeon contains four rooms likely used during development to test interactive objects.
The Legend of Zelda: The Wind Waker
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Attachment There are a large number of incomplete and test rooms in the code for The Wind Waker. Among them, there are even completely functional areas which were simply removed from the final game for various reasons. While not accessible via normal means, they can be accessed via cheat devices like Action Replay.
Suikoden Tierkreis
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Attachment There are a number of images from various animes stored amongst the CG artwork for cutscenes in the game's ROM. The featured properties include Spice and Wolf, My Neighbor Totoro, The Melancholy of Haruhi Suzumiya, Azumanga Daioh, Nyorōn! Churuya-san, and Negima! Magister Negi Magi.
The Legend of Zelda: Ocarina of Time
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Attachment During beta testing for Ocarina of Time, developers added an Arwing from the Star Fox series to the game to test enemy AI and Z-Targeting. While it was never actually used in the game, the code was never removed and can still be accessed via devices like GameShark and Action Replay.
The Legend of Zelda: A Link to the Past
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Attachment An unused enemy soldier with a cannon is fully programmed in the game, but never used. He includes full AI, graphics and animations.
Kirby's Adventure
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Attachment The graphics of an unused ability are stored in the game in which Kirby appears to be mini, similar to an ability featured in a much later title, Kirby & the Amazing Mirror. Because of the sprites' placement in the game's data, it's speculated that this ability was replaced by the UFO ability.
Astal
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Attachment There's an unused sprite in the game's data of what appears to be Mario, though the sprite's palette is more in line with that of his original outfit of red dungarees with a blue shirt.
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